Lingo-Man — Project
Live project
Live project

Lingo-Man

A Java-based language-learning game with a fun and interactive experience.

Lingo-Man homepage screenshot
Interface preview

What needed to be solved

The experience needed to make repeated language practice feel active while keeping the task, pacing, and visual feedback easy to understand.

What I designed and implemented

I implemented the learning flow in Java using Object-Oriented Programming principles. Later, I deployed the game on Netlify.

What the project now proves

The live Netlify deployment and video demo give reviewers two direct ways to evaluate the interaction and frontend implementation.

Key contributions

  • Implemented the learning flow in Java using Object-Oriented Programming principles.
  • Used responsive layout and visual feedback to keep the activity easy to follow.
  • Published a live demo and video walkthrough for direct review.

Technical context

Role
Frontend implementation, interaction design, and interface iteration
Timeline
Academic build · 2026
Last updated
Apr 19, 2026
Repository
Lingo-Man
JavaObject-Oriented Programming